Well, not entirely my own. This is a group effort with two friends of mine from university. All the sprites and level designs are given two us from our Game Physics course. Still the implementation of the physic forces and calculations are developed by us with the MonoGames framework, which is a pleasant change to Unity. Really, I enjoy the documentation from MonoGames so much and I had to call that out.
Racing - Forces - Colliders #
BallDrop - Gravity and Rotations #
Coming soon… #
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