↓ Skip to main content

Sternschnuppe - Arcade-style space shooter

·306 words·2 mins
Artjom Schwenk
Author
Artjom Schwenk
Developer, 3D-Designer, Project manager

Main Idea
#

I wanted to create an arcade style 2d space shooter like Geometry Wars/Asteroids, because I wanted to see how I can Implement the zero gravity movement and I like avoiding obstacles while sliding really close to them. The name “Sternschnuppe” came first to my mind and I build my idea around it. The Idea was that the player was the last space pilot who survived an ambush by the “Schwarm”, but he isn’t safe yet. The Enemy is right behind him and he is the last hope for humanity. A star in the sky. A shooting star.

Core gameplay
#

The Player Starts in an 1:1 space, where he can move free in the x- and y-axis. While doing so, the player experiences what it’s to be in an Environment with no friction (Though some is still there). After a while the first wave of enemies arrive and the player has the chance to shoot them away with his blaster on the front. For each kill he gets 10 points. After a while the enemies increase in numbers and try to crash into the player. The Player can take 3 hits. After that the game ends and goes back into the main menu.

Main Challenges
#

One thing that I noticed, is that Unity isn’t really that well optimized to Linux. It is a bit scaled down and when I hover over an Item, the Text explaining what that Item is, isn’t legible. Other Issues where that I found old documentations and versions of tutorials, that led me onto a wrong path. Other than that Unity seemed Intuitive in some Parts and a bit confusing in others. Unfortunately I couldn’t really figure out how I can build a Windows Version on my system, but that’s on me. I could’ve looked into it sooner.